It just feels to me like the Devs took a game that was exceptional for introducing people to VR (its got one of the highest playtimes of any game I own because of that) and that the sequel sort of isn't and that bums me out, especially with the next gen of VR on the horizon an update to what I consider an instant classic was needed and a day one buy for me. But the first game having everything at the word go meant that my friends could slip on the headset and do the first thing that came to their mind, and explore the content they wanted too. But they lock the worlds (apart from a beach vacation, which is available at the outset) behind a progression system that means I'd have to sink a good portion of time into the game before I discover all the content, which is all fine and I get that padding runtime is a bit of a theme for AAA vr releases because content is usually a little light. Lastly, I was looking forward to jumping into each of the worlds briefly to decide which one I'd play through first. There was also a point in the games opening where you have to create a character avatar similar to Rec Room, It seemed kind of pointless when I couldn't see my character for almost all the time I played (though maybe this is a content creation kinda thing for people with greenscreen setups?). Throwing eggs into a blender and making a potted plant sandwich in Job Simulator felt like something a kid would do if put in a kitchen with no instruction. Using minigames instead of the environments was one of my biggest gripes with Vacation Simulator because it wasn't natural to build sandcastles at the beach out of blocks that matched a blueprint.Job Simulator Lastly was so popular amongst my friends because the interaction in the world felt natural, wasn't forced and leant itself to creating humor by being given props and making a mess.įrustratingly Vacation Simulator doesn't have any of this and just has these obtuse layers of the game that don't really add anything on the original.Job Simulator was so great because it was all unlocked from the outset, easy options again simplify getting players into something they want faster, no progression so everyone had options.Job Simulator had an intuitive setup for every level that required no teleporting and meant everything was within a step or a knob turn, perfect for introducing people to the idea of VR.The biggest downfall of the sequel is that I think it missed what made Job Simulator so great and easy to play. Picked up Vacation Simulator today and ended up refunding it after about an hour or so of really trying hard to like this game, so I'll preface this by saying that if it gets magical after 2 hours I guess thats on me. Schedule an AMA! Related Subreddits & Communities *PLEASE READ A MORE DETAILED VERSION OF OUR RULES HERE. Posts seeking advice on compatability/system choice need to meet certain requirements* Generic let's play & 360 degree content is not allowed.
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