![]() ![]() The idea here is similar to Metroidvanias where the player has to venture off the well-worn path to get an ability, but the problem is that it doesn’t feel right. However, to get those abilities which are acting like keys, players are going to have to chase down new abilities from different areas. The multiple biomes I mentioned earlier are found by players using the abilities to reach new areas. That would be pretty painful in any Metroidvania or Souls game. It’s one thing when Dark Souls has players explore areas and find keys, but Dead Cells does this while also restarting the game for each new run. This does sit on the Greek Pantheon of gods, but it doesn’t rehash those stories, so it’s a fresh experience.Īs for Dead Cells… people call this a Metroidvania Rogue-lite, and I kind of hate that idea because rogue-lites and Metroidvania are far different games, and each genre works against each other. There’s a lot of deep and complex stories in Hades. If you’re a fan of the Greek gods, you’ll fall in love with Hades, if you always wanted a rogue-lite where you can learn a little more about the characters you see, Hades is it. Hitting 50 hours, I’m still amazed that I don’t feel like the story is repeating itself and it often refers to what’s actually going on in the current run. Everything is told in snippets, with most exchanges taking between one and three statements, but it’s also a story that will continue to show up for as long as you play. You can’t meet or run into someone without some dialogue being said, and for the most part, it’s a very enjoyable story. ![]() There are also the more famous gods that appear throughout the game, such as Zeus, Poseidon, Athena, and more.Įveryone in Hades talks. The House of Hades has a huge court as well, including many famous characters, such as Nyx, Cerberus, and Achilles, as well as a ton more who will show up. Of course, his father isn’t going to allow this. The main character is the son of Hades, Zagreus, who is trying to escape. Let’s put those head to head.įor Hades, we have the story. ![]() Yet, both Hades and Dead Cells have a key feature that makes them stand out quite a bit. I could point out that Dead Cells has a health potion system, where Hades doesn’t but at the end of the day, the gameplay is similar. The goal of both games is to fight through levels of enemies and beat a final boss, that doesn’t change much. They both have dodge systems to avoid damage, and pattern recognition is the name of the game. Hit enemies a lot and don’t get hit, almost every game has this rule. So let’s talk about how each game plays out and, truthfully, they both are the same. Though, in my mind, I think Dead Cells probably has a firm but subjective lead here. Truthfully this is purely aesthetic but check both of these games as we go because I like the look of both of these titles. Part of that could be due to the fact Dead Cells started in early access over three years ago and has really grown, but I can’t imagine that Hades will ever have the same variety of locations and enemy types, though I would enjoy that just as much. The enemies all look great and are well animated but there’s not as much. The 2d characters here are beautifully drawn and look incredible but they amount to cutscenes. There are also the gods, and characters in Hades, and that’s where Hades really shines. Hades is a little smaller, having about half the enemy selection, and while it has beautiful areas, there are only 4 themed areas, along with a House of Hades itself and a few special locations. I will applaud Supergiant for returning to the same style, and somehow getting a fourth game that looks and feels brand new. If you know Supergiant’s previous games of Bastion and Transistor, you know this look, but the art is brand new. Hades is an isometric 3d dungeon crawler. There are over 20 biomes, which players will progress through and each feels like a new area with its own selections of enemies that fit in with the theme. Dead Cells has over 70 unique enemies, and except for a couple of flies, each enemy has a different design. There are also a lot of different characters, levels, and biomes here. Dead Cells is a two-dimensional platformer with a focus on close combat, where you get to see highly detailed character models. I normally don’t cover graphics because they are subjective and honestly, I don’t believe they are truly that important to a great game, but Hades and Dead Cells have a major difference. I’m going to break down these games into five categories, and we’ll start with Graphics. Feel free to make up your own mind as we go, I’ll be honest, I won’t purely be judging this competition based on who takes the most categories, and I won’t be making a firm proclamation because these two games are both really freaking good, and what I like, may not be what you like. ![]()
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